How to make photorealistic brutalist architecture in MidJourney

I could do a post a day where I make a tutorial about architecture. There are so many options. Let’s start with something simple today. Let’s make some brutalist architecture. As usual, let’s start with a simple prompt and go from there.

Prompt: Photorealistic brutalist architecture

This a good start but we can do much better. Let’s add a few more keywords

Prompt: photorealistic brutalist architecture, glossy concrete, minimalist, 32k

One of the first tips you get when you render 3D models of buildings is that these should be put in an interesting place. There are so many places, and settings we can put this building in. However, I have a soft spot for conifers. Let’s put the next render in a forest.

Prompt: photorealistic brutalist architecture, glossy concrete, minimalist, 32k, in a pacific northwest forest after it rained

As you can see, this is a lot better. Of course, there are other settings you can put buildings like this. With MidJourney there is literally no limit. Let’s keep this tutorial simple, however, we should make add –ar 16:9 which will change the aspect ratio. Let’s also add –quality 5. Let’s also add in sunlight to the prompt.

Prompt: photorealistic brutalist architecture, glossy concrete, minimalist, 32k, in a pacific northwest forest after it rained, sunlight, –ar 16:9 –quality 5

This is starting to look great. I like the first one, so I am going to make variations on this.

Variations

I like version 3 the best. Let’s upscale it and go from there.
This looks great. There is always work that needs to be done. I think this post in particular improved quality as we added more. You don’t always need to add more to get the best results. As I mentioned before, there are tons of settings I could put brutalist architecture to make it look awesome. The pacific northwest is a great place to put almost any building. Since a lot of movies are filmed in the PNW, especially a lot of sci-fi movies, these two styles really do complement one another.

Overall, this was a really interesting project, stay tuned for more architecture.